I have more experience than can fit in my resum, so more of my experience can be found here.
Clients include: MTV, AddictingGames, SparkTop.org, Schwab Learning, EA, Hasbro, TNT, TechTV, Stanford, UC Berkeley, Grace Cathedral, GreatSchools, UCSF, Age Of Learning.
FLASH ANIMATOR, DESIGNER, DEVELOPER - WATCHWITH – SAN FRANCISCO, CA — JUNE 2014 – JAN 2016
Helping to productize a framework and creation pipeline for creating interactive objects that overlay video streams of content from big name media companies
LEAD GAME DEVELOPER AND GAME DESIGNER – OAKLAND, CA — JUL 2015 – OCTOBER 2015
Worked with a team to develop a serious game that helps teens deal with rejection. Collaborated with Valve employees and organized game jams with psychologist educators and Valve employees in Seattle, Washington. I'm the lead game developer and contribute to game design and game art direction.
GAME DESIGNER AND GAME DEVELOPER - IXONOS – SAN FRANCISCO, CA — MAR 2014 – SEPT 2014
Lead Unity 3D developer and game designer. Working on projects that demo emerging technology from big companies.
FLEX AND ACTIONSCRIPT DEVELOPER - VYEW – BERKELEY, CA — MAR 2014 – JUL 2014
Adding features and fixing bugs for Vyew’s award winning team meeting and sharing product.
GAME DESIGNER - VISCIRA – SAN FRANCISCO, CA — OCT - DEC 2013
Created game ideas and game design documents for serious games for Viscira’s client.
PRODUCER, GAME DESIGNER AND FLASH DEVELOPER — KNOWLEDGE NATION INC. – SAN FRANCISCO, CA — MAY – NOV 2013
KNeoWorld is a site and mobile app for kids, focusing on learning through play. I was a producer and project manager. I wrote the world’s origin story and blocked the layout for the comic book. And I contributed to game design, content and balancing of the world’s economy. I developed the HTML5 animated splash screen, and developed the framework for the app and flash components for the web site. The framework allows for multiple developers to work on individual components. These components can function standalone or inside the hub. The hub is iOS compatible; it loads SWFs into the parent’s domain. My framework allows multiple developers to develop content for the app for both mobile app and PC browser distribution.
PRODUCER, GAME DESIGNER AND LEAD DEVELOPER - TOOLWIRE - PLEASANTON, CA — APR 2012 – JUL 2013
Worked with higher education institutions to design serious games that fit their goals. Produce projects, game design, manage developers and the production process. Build prototypes, create game design docs, storyboards and rough mockups. Architect Flash components and Flash runtime engines. Create serious games for a NSF funded engineering game with Auburn University’s School of Engineering. National Science Foundation Grant
GAME PRODUCER/DESIGNER/DEVELOPER - MTV-NETWORKS (ADDICTING GAMES) - SAN FRANCISCO, CA — APR 2008 – MAR 2012
I was hired to produce, game design and develop games for Addicting-Games.com. The games have millions of plays and still growing! I wrote game proposals, made pitches, wrote game design docs, feature lists, created budgets and bids. I Managed and produced the entire life cycle of projects. The games have 10 million plays.
GAME PRODUCER AND DESIGNER - GREEN BEN INC - BAY AREA, CA — JAN 2010 – MAR 2011
Producer and contributing game designer for GreenBen’s Facebook game. Hired and managed a team of Flash developers.
FLASH DEVEOPER - GREATSCHOOLS - SAN FRANCISCO, CA — JUN 2009 – FEB 2011
Designed and developed a player that controls and plays swfs and video. The content, swfs or video, are lessons for parents. I built a framework for the content player allowing communication between the content swfs and the player. Assisted in managing third party content vendors. Developed a framework for facilitating content creation for the player.
GAME DESIGNER/ FLASH DEVELOPER - REDISTUDIOS - BAY AREA, CA — JAN 2008 – FEB 2011
Contracted to game design and developed casual games for companies such as TNT, Hasbro and EA.
LEAD FLASH DEVELOPER, GAME DESIGNER, PROJECT MANAGER - WATERCOOLER INC (NOW KABAM) - MOUNTAIN VIEW, CA — DEC 2009 –FEB 2010
Hired as a consultant to lead the Flash development of Watercooler's new social game. Managed and hired Flash developers and contributed to game design.
DESIGNER AND DEVELOPER - LUCID DESIGN GROUP - OAKLAND, CA — AUG 2008 – FEB 2009
Worked on a FaceBook app that displayed a client’s real time energy usage to build a small online community around energy consumption
PRODUCER AND FLASH DEVELOPER - ZOOKAZOO - PALO ALTO, CA — JAN – AUG 2008
Managed and developed a video sharing app and various create tools such as a paint tool. Developed create tools. Hired and managed back-end development. www.Zookazoo.com is a very fun virtual world for kids. Check out grafix lab here
LEAD FLASH DEVELOPER AND PRODUCER - SCHWAB FOUNDATION (SPARKTOP.ORG, SCHWAB LEARNING) - SAN MATEO, CA — FEB 2002 – JUN 2007
Built online kids community applications, games, and create tools allowing kids to create and share their own content. Produced, game designed, art designed, animated and programed. Managed outside developers. Composed original music loops and sound FX. Implemented and monitored user analytics including funneling of campaigns and usability tracking. It's a super fun kid community site focusing on learning disabilities, check it out and go play: www.sparktop.org
MULTIMEDIA DESIGNER AND HEAD AUDIO ENGINEER - GRACE CATHEDRAL – SAN FRANCISCO, CA — APR 1998 – FEB 2002
Trained, hired and managed audio engineers. Worked full time, then continued as a contractor. Multimedia designer building media portals, web interviews and stories. Edited audio and video pieces for the web. Audio engineer for live webcast events with renowned guests including Jane Goodall, The Dalai Lama, Vince Guaraldi, and Garrison Keillor.
FLASH AND MULTIMEDIA ARTIST AND DEVELOPER - TECHTV - SAN FRANCISCO, CA — 2000-2001
Designed and built web pages, Flash interfaces and Flash animation. Implemented convergence media, interactive TV, wink, and streaming media. Built QuickTime portals and interfaces using Flash and LiveStage.
MULTIMEDIA DESIGNER, DEVELOPER AND MANAGER - STANFORD'S SCPD/SMW - PALO ALTO, CA — 1999-2000
Designed and built Flash and HTML sites for departments at Stanford University. Project managed, supervised and trained web production artist. Taught intro to HTML and web page development for Stanford’s extended education classes.
WEBSITE DESIGNER AND DEVELOPER - GAMASUTRA - SAN FRANCISCO, CA — 1999
Designed and developed landing pages and websites. Photographer for Bay Area gaming conventions.