Players wearing VR and haptic gear
Swashbuckler Trailer
The mixed reality room with props
Out of bounds guide system
Out of bounds guide system
The ingame guide and parrot character
This is a 4D or mixed reality experience. Players share a VR experience in a room and interact with real world props. I was a principle developer and a character animator.
I developed a guide system that creates a path for players to follow, guiding them get back into the play area when they walk out of bounds. I used linear algebra to find the nearest edge of polygons, then used Unity's Nav Mesh to find a path. The path was then fine tuned again using the Nav Mesh and math to find the most direct path that also navigates real world obstacles.
I also gave the main character, and guide, personalty by taking animations and masking and blending them on Unity's timeline. I created new animations via masking and blending and synced the lips to the voice over. I contributed to the character VO lines, gags, and overall personality. Then I created a reaction system enabling the guide to have different reactions based on the actions of the players. The system is easy to extend and for other artist to create more reactions.
I developed responses for player's interactions with real world objects (buttons, switches, levers, steering wheel, etc.) and additional features and fixes...
More info here