Thank you for your time, my name is Dayvid Jones. For most of my life I've been interested in building experiences that delight, entertain and enrich, and how mass communication shapes us and our society.
I have years of experience building casual games, serious games, kids content, and immersive apps. My games on AddictingGames have 10+ million plays.
I've taught VR and AR, OOP, storytelling, mobile development, UX, game development and game design to graduate students at the Academy of Art in San Francisco.
I'm a developer, a mentor, a project manager, managed small and medium sized teams. I've also been a producer, writer, prototyper, designer, and animator. I'm a leader, mentor and collaborator. I'm a huge creative and technical asset to any team.
Game Play - jumping, shooting, the "feel" of the game, mobile user input challenge solutions
AI - seeking, avoiding, flocking, path finding, state machines with commands, conversation mechanics with branches
Prototyping - MVP, have a rep for creating stable rapid prototypes that are easy to extend and integrate into larger projects
Creatives – Much of my experienced is in a role that works directly with creatives if not a part of the creative team
Animation - effects, stories, transitions, player and NPC states
UI/UX - animation, responsiveness, transitions, creating fun feeling, creating delightful experiences
Clients include: MTV, AddictingGames, SparkTop.org, Schwab Learning, EA, Hasbro, TNT, TechTV, Stanford, UC Berkeley, Grace Cathedral, GreatSchools, UCSF, Age Of Learning.
ARCore Cloud Anchors
Unity SteamVR Plugin
ActionScript – PureMVC, Starling, Citrus, GreenSock, Away3D, IN2AR